Apple Design
Translate Apple's fluid-interface principles to the web with responsive feedback, interruptible motion, physical gestures, depth, typography, and reduced-motion support.
Best for
Design engineers creating tactile web interactions, gesture-driven surfaces, sheets, drawers, and polished motion systems.
npx skills add https://github.com/emilkowalski/skills --skill apple-design
Common use cases
When to use this skill
- Design fluid drag, swipe, sheet, and spring interactions.
- Improve motion continuity, momentum, and interruptibility.
- Apply Apple-inspired materials and typography without sacrificing accessibility.
Example prompts
Prompts you can adapt
How to use it
A simple workflow
Open the verified Emil Kowalski source on GitHub and review its SKILL.md or repository documentation.
npx skills add https://github.com/emilkowalski/skills --skill apple-design
Start with an example prompt below, adapt it to your project, and verify the result.
FAQ
Questions about Apple Design
Is this linked to an official public source?
Yes. This page links directly to the Emil Kowalski GitHub source shown above. Review its documentation and license before production use.
How do I add this skill?
Run the setup command shown on this page, then refresh your agent if required.
Related skills
Keep building the workflow
Emil Design Engineering
Apply Emil Kowalski's design-engineering philosophy to UI polish, component craft, purposeful animation, and production-ready frontend details.
Interaction Design
Design and implement purposeful microinteractions, motion, transitions, loading states, gestures, and user feedback patterns that improve usability and delight.
Accessibility
Audit and improve web accessibility against WCAG 2.2, covering semantics, keyboard navigation, focus, contrast, forms, media, and assistive technologies.